Friday, February 24, 2017

The Internet Is King – TV Plays Second Fiddle

Forget the old line “Video killed the radio star” – times have changed, and now the Internet has officially killed the television, at least where children are concerned.

According to research from Roy Morgan, Australian children aged between six to 13 spend an average of 12 hours a week using the Internet, as opposed to 10.5 hours a week in front of the TV.

The survey spanned almost a decade, from January 2007 to December 2016, and had an annual average sample of 3,150 children. Its results showed that over the period there was a consistent rise in Internet usage that correlated with a decline in time spent in front of the goggle box.

What’s important to note, however, is that while the Internet may reign in terms of overall hours per week, when comparing what children spend their time doing solely at home, television still has a slight upper hand. A large percentage of a child’s Internet consumption – almost 30% in fact – is believed to be undertaken outside the home, either on the go or at school, where television isn’t available.

Time devoted to surfing the web has jumped from just over six hours a week in 2008 to almost double that by the end of 2016. Internet usage is forecast to overtake television consumption within just a few years as more and more children gain access to personal devices.

As Michele Levine, the CEO of Roy Morgan Research says, “The Internet is taking time away from TV in large part because it’s what many __kids now treat as television. Watching online videos is the most common Internet activity, something two-thirds of __kids do in an average four weeks. Almost one in four kids say YouTube is their number one favourite website.”

This has created an interesting shift in dynamics in the family home, not just socially but physically and functionally as well. Parents are finding themselves in the bemusing position of encouraging their children to watch more TV, as they now consider it a more ‘social’ activity than searching the web, which is often done on a personal level with little or no interaction from other family members.

Others are finding benefits in no longer having to install televisions and related equipment in multiple rooms, as households revert to days gone by when only one television set was required.

Household interactivity is also changing, with some families now embracing the new way of life and trying to incorporate Internet usage as a family activity, gathering together to watch funny video clips, entire movies or searching up information for educational purposes as they huddle together on the couch.

There’s clearly no stopping the juggernaut that is the Internet, but the thought of families and friends being physically present but with devices out and eyes down leaves most of us with a cold feeling, even when we know we’re guilty of it ourselves, right? My friend Mike raised an interesting point when he posed then answered his own question, “Are there are methods to consistently bring everyone back together? Family dinner with no devices I guess!” It’ll always come back to the simple things, no matter how far technology takes us.

Friday, February 17, 2017

This New Science Game Is Out Of This World

Although I enjoy racing games the most, as well as the odd sidescroller, I never thought I’d be this excited over a puzzle adventure game… about science.

To most, the thought of a game about astronomy and mechanics might send the Nerd Alert Level skyrocketing to extremely high (to the moon, even), but this new game may have just nailed the formula and raised the bar for meaningful and engaging science education games.

There’s no Abe, Homer, or Magnavox here. This is an Odyssey much more rewarding; one that brings you on a journey through the minds of ancient astronomers and philosophers.

The game developers, The Young Socratics[link: http://theyoungsocratics.com/], wanted to create a ‘next generation science game’ to challenge the way science is currently taught. Instead of presenting facts and figures to memorise and rote learn, Odyssey aims to help players explore how these facts and figures were reached through a Myst-like island adventure.

Players make discoveries about science by solving puzzles, and get an insight into how the ancient philosophers, physicists, and astronomers thought about the nature of things.

Not only is Odyssey able to bring keen children to an understanding of these seemingly difficult concepts, but it can reignite a passion for science in parents too. Like being struck in the head with an apple for the first time, the things that didn’t make sense in science class all those years ago might just finally click.

Who knows, it might even bring both adults and children to accomplish chores faster in order to earn some science-game time before going to bed!

Are you ready to reach for the stars and get your mind into celestial orbit? Check out theodysseygame.com

This Machine Helps You Work Out… In Virtual Reality?

In entertainment and gaming we've had virtual and augmented reality experiences increasingly come into play over the last few years. Usually based around gaming, there have been several interesting developments such as a VR theme park, and a multiplayer augmented reality online shooter.

Now a new VR experience is on its way, promising to fill a gap that video games aren't traditionally great at providing: physical exercise.

So strap on your VR headset, get ready to fly and... get fit?

The Icaros is a combination of workout machine, virtual reality headset, game, and hand-held controllers (mounted on the machine frame). You somehow carefully prop yourself onto the frame without falling over in an awkward mess, pop on your VR headset and game, and then you're off to a flying start. The concept is pretty cool though, I'd love to give this a try. I wonder how many different flying simulators/games there would be available, and be developed for this workout system?

Once the novelty of a virtual flying experience wears off, I'm not sure how it would be incorporated in a daily exercise routine. Sure, it looks like it could tone and refine your core muscles... but somehow it reminds me of those informercials from daytime tv in the 90s where it seemed every few weeks a new ab-sculpting machine was introduced as the hottest thing since the last ab-sculpting machine. I don't see this as being able to be used with young __kids around (or anyone else around for that matter).

If my goal were to tighten up my dad-bod physique, I'd prefer to go jump, run, and climb in a playground made for grownups

What do you think - is the Icaros a hit or miss?

Find out more at icaros.net

Monday, February 6, 2017

Real-Life Road-Test: Foxtel Kids App

The new Foxtel __kids app, has been designed just for kids, so, who better to help me to review it than my 5 year old son? The conversation to convince him to help out went something like this…

“Do you want to help mama with her work today?”

“No”

“You get to watch Paw Patrol”

“Yes, yes, yes yes!!!”

Ahh, child-labour, how sweet it is!

Mr 5 and I took the new Foxtel Kids app for a real-life road-test and this is what we thought.

What’s it about? The new Foxtel Kids App has been designed especially for kids. It contains content from Nick Jr, Nickelodeon, CBeebies, Discovery Kids, Disney (plus XD and Junior), Cartoon Network and Boomerang.

It’s available to watch both online and offline – the offline works as long as you have pre-downloaded the shows.

Getting Started: Download the app from Google Play Store or the App Store and just get going. You initially set a pin to ensure that only you can set the functionality of the app – like what shows your __kids can see, what age your kids are, and whether you’re allowing only G shows to be watched or G and PG.

The Good Bits: This app has been designed for kids to use and they’ve really nailed it. Navigation is ridiculously simple – just a horizontal line of large images of each show – perfect for pudgy little fingers to easily find their way. Mr 5 had no problem with the navigation – he got to his beloved Paw Patrol in approximately 1.78 seconds.  

Plus, we loved that no matter what crazy angle your kid is holding your device at, the app automatically locks to a landscape format. There’s no, “Mum, why is it moving around funny?”

For parents, the genius function is the ability to set a timer – you can program the app to lock after certain amount of minutes. This could definitely help you avoid the whole technology-tug-o-war-tantrum.

Another genius function is the ability to register 5 devices to Foxtel Kids, plus you can have two devices running at the same time! No more sibling fights about what to watch!

The Not So Good Bits: Just be mindful that the default setting for downloads is ‘on’. So, if your kid happens to get a hold of your device they could end up downloading a whole stack of content without your knowledge, which could potentially impact your data limits. You can easily get around this downside by clicking the ‘Require PIN to download’ in the Filters section.

Safety: The app has a whole range of functionality to ensure that your kid is never going to see anything you don’t want them to.

From the get-go, when you open the app for the first time, you program in the age of your child, so it will automatically select channels based on age suitability. For example, choosing 5 and under, limits access to content solely from Nick Jr, Disney Junior and CBeebies.

You can even set whether you want to allow only G-rated shows to be seen on the app, no matter what age you’ve said your kid is.

There is no external access to anywhere else and there are no ads.

Most Suitable Age Range: All ages - the app is deigned for the very young up to older kids.

Tech Info: Available on mobile devices, Android and iOS

How Much? FREE as part of the Foxtel Kids Pack.

See more here

Thursday, February 2, 2017

Parent App of the Week: Hardbound – Stories For Curious Minds

Parent App of the Week: Hardbound – Stories For Curious Minds

What It’s About

Every Thursday, a new, original illustrated story is produced that teaches readers something fascinating about the world. It’s an app that’s perfectly suited to our current lifestyles, where mobile-based storytelling is the new way to learn and be entertained at the same time.

The Good Bits

The app is easy to navigate and gives a great introductory run-through the first time you use it. The story topics are varied, and virtually all of them sparked my curiosity enough to want to read them.

I also loved the way they tell you how many people have already viewed each story, and approximately how long it will take you to read (usually stated as 4 or 5 minutes per story, but in my experience they can be flicked through a lot faster while still taking in all the information).

Each story consists of a series of ‘pages’ (screens) with a small amount of text and a photo/illustration/animation to accompany it that helps tell the story. The stories are cute, interactive, quirky and interesting, and easy to navigate at your own pace.

There’s also a separate section called ‘The Nightcap’, which is a handy nightly visual roundup of the day’s news – exactly what busy people need when they have the desire to stay connected with the world but not the time to sit and watch the news.

The Not So Good Bits

Older stories are ‘locked’ and can only be access by agreeing to become a monthly subscriber (costs range from $2.99/month to $30.99/month depending on how generous you wish to be).

What it Teaches

You’ll learn lots of random facts that you would never have otherwise known – it’s the stuff awesome dinner party conversations are made of! Want to impress with your knowledge of ‘How Sushi Became A Thing’ (hint: it didn’t originate in Japan), ‘Why People Like Music’ or ‘The Secret History of Salt’? This is the place to gather your intel!

Tech Info

As an app, Hardbound is currently only available for iPhone, iPad and iPod Touch users (requires iOS 9.0 or later) but you can read the stories via their website if you are an Android device user.

Most Suitable Age Range

Ages 12 and above

How much: Free, but with options to pay per month for access to the back catalogue of stories.